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students will continue to attend schools, but they will participate “enthusiastically” outside of school in the number of hours they work on games and online communities. Either educational institutions will adapt to the needs of students of this century or more and more of them will leave to go to private situations or they will stay in that interactive game space for a lot of their learning. Those who can afford to will move outside of the education system such as those doing home schooling. Home school kids are accelerating for the most part. Companies that do tutoring, that help children excel, are using more innovative kinds of technology. I don’t typically see this happening in a way that allows students to interact in a school situation. However, we may see this in one-to-one initiatives where each student has a laptop. Kids can work faster and better with a laptop. When we have these wireless laptops, students are able to very quickly create those online communities that work around the very flexible school structure.

 
  The next generation of educators will have grown up with simulations and games, learning it just like a language.

In education it is going to take longer. There is a cultural gap between today’s faculty and young educators coming up. The next generation of educators will have grown up with simulations and games, learning it just like a language. They are digital natives and comfortable with it. People of our generation are digital immigrants trying to learn it after the fact. It wasn’t part of my college training. So as more and more faculty and teachers retire, particularly those who resist change the digital natives become faculty. Then we will see the integration of simulations and games in the curriculum.

Recently there was a news article about young people waiting to get into the store to buy the latest X-Box game starting at midnight. Do we see students waiting in line to go to school at midnight? That should be a hint. We do see kids involved in interesting things in after school programs. We see elaborate scenarios in project based learning. Some schools are trying but with a fixed curriculum there is little time to engage in an activities such and games or simulations which seem frivolous.End of Story

 

Dr. Peggy Benton is Professor of Instructional Technologies (ITEC) at San Francisco State University (SFSU) teaching graduate courses in digital graphics, multimedia, visual communication and technology leadership for educators. She directs the development of ITEC masters culminating work and coordinates the courses in technology integration for pre-service teachers.

Dr. Benton directed “Teaching with Technology,” a Preparing Tomorrow’s Teachers to use Technology, (PT3, 1999-2004). Funded by the US Department of Education, her program focused on infusing technology in teaching and learning as well as professional development of faculty and pre-credential teachers. She was selected as an Apple Distinguished Educator for 2004 and a George Lucas Education Foundation Faculty Associate for 2003 and 2004. Dr. Benton works with such collaborative partners as Apple Computer, Oracle Corporation, Buck Institute for Education, Center for Enhancement of Teaching, the George Lucas Educational Foundation and local school districts. It is in this network of sharing innovations and working together that she believes we can bring about the solutions we need.

 
 
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simSchool is funded by the Department of Education's  PT3 Program \