simPortal:opening the door to resources for educational simulations and gamesby Melanie Zibit |
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| Overview of simPortal
simSchool wants to keep you informed about this exciting world of games
and simulations. Go to simPortal http://www.simschool.org/simPortal.htm to find the latest articles, research, and other resources related to
today’s exciting world of educational games and simulations. Once
on simPortal, select simSchool Resources; then scroll down to select “Games
and Simulations” and browse recent articles by innovators and international
educational gaming experts and researchers. Here are two exciting resources
to give you a preview of the kinds of items you can find. Sample article found in simPortal: Video Game Studies and the Emerging Instructional Revolution by Joel Foreman An additional development in learning and technology is the emergence
of “Video Game Studies” as an academic field in higher education.
While this trend may appear recent and relatively marginal, Joel Foreman’s
account indicates that it has already gained considerable momentum as
more scholars explore the possibilities of gaming as a legitimate vehicle
of pedagogy and curricular reform. After surveying the growth of this
field, Foreman considers how gaming technology can allow students to
construct new knowledge as they navigate through sophisticated virtual
environments suited to different disciplines of study. The future of
gaming technology in higher education, Foreman argues, will largely depend
on the increasing demand of students who seek to bridge the gap between
their technological interests and their academic coursework. As with
other innovations in technology, the p |
Sample book review found in simPortal:
Got Game: How the Gamer Generation Is Reshaping Business Forever, John C. Beck, Michell Wade Think video games are kids’ stuff? Think again. Provocative
new data show that video games have created a new generation of employees
and executives that will dramatically transform the workplace. Got
Game reveals the profound impact that the “gamer generation” (already
bigger than the baby boom) will have on the future of business. While
games have made this group dramatically different in terms of their
attitudes, expectations, and abilities, the potential of this generation
has scarcely been noticed in most organizations. But managers won’t
be able to ignore gamers for long. Comprised of millions of rising
professionals in the U.S. alone, the gamer generation will ultimately
dominate the workforce – and they are already changing the rules
of business. Through a large scale survey and hundreds of interviews,
strategists John C. Beck and Mitchell Wade find that gaming is not
a time sink, but an amazingly effective training camp for critical
business skills. All those hours immersed in game culture have created
masses of employees with unique attributes: bold but measured risk
taking, an amazing ability to multi-task, and unexpected leadership
skills.
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